
We're going to be using a polygon, and you also have the option to right click, go down to sketch here, go to polygon, and use a circumscribed polygon. And we really only need to cut one because we can mirror them, but I'm going to go ahead project all four of those.

Now, we have the bolthole locations, but I'm going to use P on the keyboard and I'm going to project these. We're going to create a sketch on the top plane, so we're going to go the origin, the XZ plane, create a sketch. Now, this is a fairly straightforward process. The last thing that we really need to take care of is cutting the hexes. So, at this point, we have cable entries and exits from our component tray, we have the holes where we can actually bolt this to the airframe or the Xstar body. After completing this lesson, you'll be able to create a mirror feature, use sketch polygon. In this lesson we'll create a recess to hold a hex nut. Looking for Autodesk Fusion 360 certification prep courses? Check out additional learning resources to help you uplevel your skills: View Syllabus

The foundation of engineering design is exploration and iteration. This course provides a deeper exploration of mechanical assemblies and simulation, which are key engineering features of the design and manufacturing process.
